Crash and Burn ... bug fixing and jump starting ...
During the weekend I tried to make the simulation run as fast as possible, when I could use a larger number of processors. Well, turns out GALAPAGOS was not meant to run several images with a single object, but several (about a hundred not 20,000) with several objects ... so some issues appeared. Some were solved, some I'm still stuck with.No new option for Delta_Chi^2. Unfortunately since the variation of Chi^2 is typically larger than the number of parameters ... it gives the same result as pure Chi^2 ...
Also saving failed models around.
Labels: hi-z morph
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